00:00
00:00
TemptyOne
Passionate game developer and game design lover. I also make pixel art sometimes.

Game developer

Brazil

Joined on 1/25/20

Level:
5
Exp Points:
193 / 280
Exp Rank:
> 100,000
Vote Power:
4.15 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
4
B/P Bonus:
0%
Whistle:
Normal
Trophies:
2
Medals:
295

Quick update about Heroes Quest

Posted by TemptyOne - April 22nd, 2022


I just came to give you a quick peek on the development of the new update of Heroes Quest.


In the last few weeks I've gotten a little excited to get back to work on the project, along with the development of Blood, Guns & Chips, but today I'm just here to show you a little bit about how the new update is going.


One of the main things I wanted to rework was the graphics, not because I thought they were ugly or anything like that, but because I wanted something a little more detailed, to give that extra unique feel between the two main areas of the game.

iu_613717_7831106.webpiu_613718_7831106.pngiu_613719_7831106.png


In addition to the small graphic update I also introduced a bunch of new mechanics, such as sawblades, falling platforms and stuff. Since the first version of the game posted here was basically a slightly improved version of the original game concept, (that was initially made for a game jam), I didn't exactly had much time or desire to add new game mechanics, since the main focus was on the story.


Also, one last thing that I'm really excited to say is that, yes, the game will have MULTIPLE ENDINGS!! I've been thinking a lot about several endings and I'm really excited to start working on them, so stay tuned because this update will be big compared to the previous game's version.


Thanks for reading...


Cheers, I guess?


Tags:

4

Comments

hope you add something for not killing any slimes since the only really difficult one is between the 2 axes

yeeeeeeeeeeahhhhhh